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I’m trying to reflect the point (3, -1) across the line y = 2x + 1, and my brain keeps short-circuiting. With the x-axis or the line y = x I know the little tricks, but as soon as the “mirror” is tilted and doesn’t go through the origin, I’m lost. Do I have to draw a perpendicular to the line and find the midpoint, or is there a standard coordinate method that gets me the reflected point directly? I feel silly because I’m mixing up perpendicular slopes and the intercept and second-guessing every step.

Is there a straightforward way to get the coordinates without graph paper-like a formula or a reliable procedure I can do on a test? Do I need to first shift/rotate the line to make it easier and then undo that, or is there a direct approach?

Quick follow-up: if I’m reflecting a whole triangle over y = 2x + 1, is it always safe to reflect each vertex and then connect them, or is there something about orientation I should watch out for?

I’m struggling with reflections when the mirror line is slanted or doesn’t pass through the origin. I understand that a reflection should fix the mirror line and flip perpendicular distances, but I keep mixing up the perpendicular direction and the shift when the line isn’t at the origin.

For a concrete example: how do I reflect the point (2, 5) across the line y = x + 1? I’d also like to know how to reflect (4, 1) across the line y = -1/2 x + 2.

What is a reliable method here? I’m looking for a clear, step-by-step way (either a coordinate formula or a geometric construction) that works for any line y = mx + b. I also want a quick check I can use to verify that the reflected point is correct (e.g., something about perpendicularity and equal distances). I keep getting answers that don’t sit on the right perpendicular, so I think I’m missing a simple rule.

Please don’t derive anything heavy; I just want the method I should apply in these simple number cases and how to sanity-check the result.

I’m cramming for a test and I thought I had cone volume down (V = 1/3 · π · r^2 · h), but the word “height” keeps tripping me up. I keep thinking the height should be the slanted side because that’s how “tall” the cone looks, right? Or am I totally mixing that up?

Example: I have a cone with radius 3 cm and slant height 10 cm. I did V = (1/3)·π·(3)^2·(10) = 30π. That felt reasonable, but the answer key doesn’t match 30π and seems to use some weird square root instead of 10 for h. Did I use the wrong “height” there? Why wouldn’t the slant height count as h if that’s literally the side length?

Second place I keep messing up: if a problem says the cone has diameter 6 cm and height 8 cm, I plug straight into V = (1/3)·π·(6)^2·8 and get 96π. But now I’m thinking maybe I was supposed to use r = 3 instead of 6. Ugh.

Could someone explain, in test-day terms, which length is supposed to be h in the formula and how to handle it when they give the slant height instead? And also confirm what to do when they give diameter vs radius? I feel like I’m overthinking this, but I keep making the same mistakes.

For y=2x+1 and y=-x+4, I plotted (0,1),(2,5) and (0,4),(2,0) and I’m eyeballing the crossing at about (1.2, 3.6) like two roads meeting on a blurry map-what’s the quick, no-guess way to pin the solution straight from the grid?

I’m trying to graph solutions to inequalities on a number line, and my brain keeps flipping the sign at the exact wrong moment (like a pancake mid-air). Here’s the one that got me tangled:

Solve and graph: -2x + 3 ≤ 7 and x – 5 < 2. My attempt: - For -2x + 3 ≤ 7, I did -2x ≤ 4, then divided by -2 and got x ≥ -2 (I flipped the sign because of the negative-pretty sure that’s right?). - For x - 5 < 2, I got x < 7. - Since it’s “and”, I intersected them: I put a closed circle at -2, an open circle at 7, and shaded between them. But then I second-guessed everything: - If the inequality flips, why does the shading go to the right of -2 and not left? My number line starts to look like spilled spaghetti when I think about this. - Do closed vs open circles change if I rewrite the inequality in a different order? Like x ≥ -2 vs -2 ≤ x - are those exactly the same dot style? - When it’s a chained inequality like -3 < 2x + 1 ≤ 7, if I end up dividing by a negative later, do I flip both sides at once or only the one I’m “touching”? - I also tried a similar problem with “or” and accidentally shaded the whole line (oops). Any quick way to tell when I should shade between the points vs outside them? I feel like I’m almost there, but I keep tripping on the direction, the dots (open/closed), and the "and" vs "or" shading. Is there a neat, reliable way to keep these straight? Maybe a sanity check to see if my graph actually matches the inequalities? Any help appreciated!

I’m comfortable using a bunch of quick tests (sum of digits for 3 and 9, alternating sum for 11, the double-and-subtract trick for 7), but I don’t really understand why they work. They feel like unrelated tricks. I’m trying to see the common idea I’m missing.

For example, I know the “sum of digits” rule tells me about 3 and 9 (e.g., 123456), and the alternating-sum rule tells me about 11 (e.g., 121). For 7, I’ve seen the rule where you double the last digit and subtract from the rest, and repeat if needed, but I’m never sure I’m applying it consistently. Why do those particular digit operations reveal divisibility, and why are the patterns different for 3/9 compared to 11 or 7? I suspect it has something to do with how powers of 10 behave, but I can’t connect that idea to the specific rules.

What’s the general principle that explains these tests and lets you derive a rule for a given number (say 13 or 37) without memorizing a separate trick every time? If there is a general method, could someone outline it in a short, practical way?

Follow-up: do these rules depend on base 10? If I wrote numbers in base 8 or base 12, would a “sum of digits” style test still work for certain divisors, and how would I tell which ones? Also, is there any genuinely simple test for 7 that doesn’t involve repeating steps, or is the iterative approach basically unavoidable?

I keep tripping over geometric sequences and could use a sanity check. I get that it’s the “multiply by the same number each time” idea, like tapping the same button on a calculator over and over. But when I’m given two terms that aren’t next to each other, I’m not sure how to pin down the common ratio and write the nth-term formula without mixing it up with arithmetic sequences.

Here’s a simple example I was trying: suppose a₂ = 12 and a₅ = 96. My first (wrong) instinct was to look at the difference: 96 − 12 = 84, then divide by 3 steps to get 28… but I know that’s arithmetic thinking, not geometric. Then I tried 96 ÷ 12 = 8, and since that’s from term 2 to term 5 (three jumps), I figured maybe r^3 = 8, so r = 2? If that’s right, does that mean a₁ would be 6 and the formula is something like a_n = something × 2^(n−1)? I always second-guess the (n−1) part.

Where I get extra confused is with signs and fractions. For example, if the sequence looks like 8, −4, 2, −1, 0.5, … do I just take r = −1/2 and write the nth term normally, or is there a better way to handle the alternating signs? And if one of the given terms is 0, is that automatically not geometric (unless everything is 0)?

Could someone explain a reliable way to go from two non-adjacent terms to the common ratio and the nth-term formula, and maybe point out what I’m doing right/wrong in my attempt above?

I’m getting tangled up with rationalising denominators. I know the goal is “no square roots in the denominator,” but I keep second-guessing what I’m supposed to multiply by and when I’ve actually finished.

Like, for something simple-looking like 7/√5, I think I multiply by √5… but then for 4/(√2√3), do I multiply by √6, or treat them separately? And for 5/(2+√3), I’ve seen people use the conjugate (2−√3), but I don’t fully get why that’s the right move. Same with 1/(√3−√5) – is it always the conjugate? What if the denominator is 3√2 – is that still considered “not rationalised,” even though there’s a 3 hitching a ride?

Tiny tangent: does this change for cube roots? Does the conjugate idea still apply, or is that a different trick altogether?

I keep ending up with another surd popping back into the denominator or making the expression messier. Could someone explain a simple rule-of-thumb for choosing what to multiply by in each case and how to tell when it’s properly rationalised?

I’m practicing number sequence puzzles for fun, and I keep running into this brain-itch: sometimes multiple patterns seem to fit the first few terms, and I can’t tell which one is the “right” one. For example, with a sequence like 7, 10, 16, 28, 52, ?, I can spot more than one plausible rule that matches the early terms but suggests different next numbers. I get excited and latch onto the first pattern I notice, and then a later term breaks it. Rinse, repeat.

What’s a practical way to reason through this without overfitting? Is there a go-to checklist you use (like checking differences, ratios, alternating steps, parity, index-based formulas, digit patterns, etc.) and a sensible order to try them? How many terms do you typically need before you trust a pattern? And when do you decide there just isn’t enough information to pick a unique rule?

I’m looking for strategies to avoid false positives and a smarter way to test competing hypotheses quickly.

I’m working on inverse functions and I thought I had the recipe down: swap x and y, solve for y, done. For f(x) = x^2 + 4x + 5, I completed the square to get (x + 2)^2 + 1. Solving for the inverse gave me y − 1 = (x + 2)^2 → x = −2 ± √(y − 1), so after swapping I wrote f⁻¹(x) = −2 ± √(x − 1). But now I’m stuck: the “±” means it’s not a function unless I pick a branch, and my book says I need to restrict the domain of f (like x ≥ −2 or x ≤ −2) first. I can see the reflection across y = x when I graph it, but I keep getting confused about how to choose the correct branch and how to state the domains/ranges so that f(f⁻¹(x)) = x and f⁻¹(f(x)) = x actually hold.

My confusion: sometimes when I try composing, I get x, sometimes I get something like |x + 2|, and sometimes it’s undefined. I know about the horizontal line test, but it feels arbitrary to pick x ≥ −2 versus x ≤ −2. Is there a clear rule for which branch to keep and how to write the exact domain and range for both f and f⁻¹ in this example?

I also tried a rational example f(x) = (2x − 5)/(x + 3). I found an inverse algebraically, but then I noticed f(f⁻¹(x)) seemed to break at x = 2 even though 2 isn’t a problem in f. Is that because 2 isn’t in the range of f? Not sure if that’s relevant, but it made me think I’m mixing up where each identity is supposed to hold.

How should I systematically handle the domain/range restrictions and branch choice so the inverse actually works as a function here?

I keep tripping over the circumference formula. I know it’s supposed to be C = 2πr (or πd), but my brain keeps wanting to use πr for some reason. Every time I measure a round thing in real life, I get stuck on whether I should be multiplying by π or 2π, and why the “2” is there in the first place.

For example, I wrapped a string around a jar to get the distance around, and then I measured across the jar to get the diameter, and from the center to the edge for the radius. I get that π times the diameter and 2π times the radius are supposed to give the same length, but I can’t intuitively see why radius needs that extra factor of 2 while diameter doesn’t. Is there a clean way to visualize this that doesn’t feel like just memorizing a rule?

Another example: with a bike wheel, the distance the bike goes in one full turn should match the circumference. If I only know the spoke length (radius), I’m told to multiply by 2π. If I measure rim-to-rim (diameter), I multiply by π. I’ve seen the “unwrap the circle into a rectangle” idea, where the rectangle’s length is somehow π times the diameter, but I don’t quite get why that model works. Also, I notice the area is πr^2 and the circumference is 2πr – is that connection meaningful, or am I overthinking it?

Bonus confusion: when I try this with string or tape, small mismatches pop up. Is that just measurement error (like thickness, stretch, or where exactly I measure the diameter), or am I misunderstanding the formula itself?

Could someone explain why 2πr is the right multiplier in a way that “clicks,” and how to think about πd and 2πr as the same thing without memorizing? Any help appreciated!

I’m trying to make friends with straight lines, but they keep slipping through my fingers like buttered toast. I get the idea that y = mx + c has a gradient (tilt) and a y‑intercept (where it bonks into the y‑axis), but when I actually do the algebra, my signs do backflips.

Example 1: If I have 5x − 3y = 9, I tried to rearrange it to get y = mx + c. My (probably wrong) attempt was: divide everything by 3 and say y = (−5/3)x + 3. Then I sketched it and the line seemed to cross the y‑axis in the opposite place I expected. I think I messed up with the negatives, but I can’t see exactly where.

Example 2: If the gradient is m = 1/2 and the line passes through (4, −1), I wanted the y‑intercept. I did a very silly thing: I said b = m × x × y = (1/2) × 4 × (−1) = −2, so the y‑intercept is −2. That feels like I multiplied apples by doorknobs.

Analogy attempt: If the gradient is like the tilt of a skateboard ramp and the y‑intercept is the spot where the ramp’s base kisses the floor at x = 0, how do I stop my ramp from teleporting to the wrong wall?

Could someone explain a reliable, step‑by‑step way to get the gradient and the y‑intercept in cases like these-and a quick sanity check so I can tell if my signs are the right way up? I keep tripping over the minus signs and mixing up when to plug in x = 0 versus x = something else.

I’m trying to solve simultaneous equations by graph, and my lines keep choosing extremely unromantic meeting spots: somewhere between the squares, like they’re shy about committing to an actual lattice point. My graph paper now looks like a waffle of indecision.

Example 1: y = 2x + 3 and y = -x + 5. These are already in slope-intercept form (nice!), so I plotted (0,3) and (1,5) for the first, and (0,5) and (1,4) for the second. The lines cross somewhere that looks like x is a bit more than 0.6 and y is a little over 4. But depending on how I tilt my head, the intersection scoots a smidge. I suspect I’m not choosing a good scale or I’m eyeballing badly.

Example 2: 2x + 3y = 12 and y – x = 1. I rearranged to y = -2/3 x + 4 and y = x + 1. I plotted both using points from quick tables. My attempt got an intersection around x ≈ 1.7-ish, y ≈ 2.7-ish, but when I try to be more precise with a ruler, the crossing drifts. I think my scale (1 square = 1 unit on both axes) makes the gentle slope too flat and it amplifies tiny drawing errors.

Extra confusion: when I tried x = 3 and y = 2x – 1, I wasn’t sure if I’m allowed to just draw a vertical line at x = 3 without rearranging anything. I did that and got an intersection by sight, but I felt like I was breaking a rule.

What I’m stuck on:
– How do I pick a sensible scale so the intersection is readable, especially when it lands at fractional coordinates?
– Is there a reliable way to estimate the intersection from a graph well enough to write it as a fraction, or is that expecting too much from a hand-drawn graph?
– How many points should I plot per line to avoid wobble? I usually do two, but maybe that’s too optimistic with steep/shallow slopes.
– Any tips for catching parallel or coincident lines before I waste time drawing them, and for dealing with one vertical/one slanted line cleanly?

If someone could point out where my approach is going squiggly (scale? plotting points? reading the crossing?), I’d love to make my lines meet like polite, punctual lines instead of elusive cartesian cryptids.

I’m preparing for a test and keep tripping on completing the square when a ≠ 1: for 2x^2 + 8x + 5 I factor 2 to get 2(x^2 + 4x + ☐) + 5, then I put 4 in to make 2(x+2)^2 + 5, but I think I should subtract 8 to balance-am I handling that adjustment correctly, and is there a quick way to double-check it?

I’m getting confused about how I’m supposed to find a line of best fit, and I’d really appreciate some clarity. In class, I was told to draw a straight line so that about half the points are above and half are below. But when I use the regression function on my calculator, the line is different, and the predictions don’t match what I’d estimate from my sketch. Which one counts as the “right” line if the instructions just say “line of best fit”? Should I always default to the calculator unless the question says to draw it by eye?

Here’s a simple dataset I’m practicing with: (1, 2), (2, 3), (3, 5), (4, 4), (5, 6). When I draw a line, it looks steeper to me than the one the calculator gives, and that changes the predicted value at x = 3 quite a bit. I’m not sure if my “half above, half below” approach is actually misleading me, or if I’m misunderstanding what “best” is supposed to mean in this context.

I also get stuck on outliers. If I add a point like (10, 50), my calculator’s line tilts a lot. Should I keep that point or drop it? How do I justify that decision if I’m writing up a solution? Are there clear steps I should follow to decide whether a point is an outlier that should be excluded, or whether it’s a legitimate extreme value that should stay in the analysis?

Another thing I’m unsure about is the intercept. Sometimes the fitted line has a negative y-intercept, which doesn’t make sense for the situation I’m modeling. Is it ever acceptable to force the line through the origin? If so, how do I decide when that’s appropriate and how do I explain that choice?

On tests, I’ve lost marks before because my hand-drawn line led to different estimates than the regression line. I thought getting a visually reasonable line was enough, but apparently not. If a question says “draw a line of best fit and estimate y for x = 3.5,” am I expected to compute the regression line first and then sketch that, or is a careful eyeball okay? Also, does the “equal points above and below” idea actually line up with the regression definition of best fit, or is that more of a rule of thumb that can go wrong?

One last detail: when the axes are scaled differently, my eyeballed slope changes. Is there a standard way to draw the line on paper so it matches the regression line more closely (for example, choosing two points on the fitted line rather than two data points)?

Could someone walk me through a practical, step-by-step way to handle this: check if a linear model is reasonable, decide what to do with outliers, choose whether to include an intercept or force through the origin, and then make and justify predictions? I’m trying to build a reliable checklist I can use so I don’t keep second-guessing myself.

I’m prepping for a test and I keep tripping over dividing fractions. I know the rule says to keep-change-flip (like turning 3/5 ÷ 2/3 into 3/5 × 3/2), but I can’t wrap my head around why flipping the second fraction actually works. Is there a simple, intuitive way to see this instead of just memorizing it? Also, if one of the numbers is a mixed number (like 1 1/4 ÷ 2/3), do I always have to convert it to an improper fraction first, or is there a cleaner way? I feel like I’m overthinking it and then I panic. Any clear explanation would be super helpful before my test!

I thought I understood simple interest – in my head it’s like a parking meter: pay a steady rate for however long you’re parked. But I got confused with a real example. Say I borrow some money at a simple interest rate of 10% per year for 18 months. The note says interest is charged monthly, and I’m planning to make a partial payment (like $200) after 6 months.

Do I just take the yearly rate, scale it by 1.5 years, and calculate the interest on the original amount the whole time? Or should I break it into months and, after that 6‑month payment, switch to calculating the remaining interest on the smaller balance for the rest of the months? Basically: in simple interest, is it always on the original principal no matter what, or does a mid-payment change the principal for the remaining time?

I’m mixing this up with compound interest rules, and I can’t tell which idea belongs where. Any help appreciated!

I’m revising fundamentals and keep second-guessing myself: if y changes like y = 3x + 5, is that still ‘direct proportion’ or does the +5 wreck it? Any help appreciated!

I’m practicing domains and ranges and I’m stuck on this function: f(x) = sqrt(4 – x^2) / (x + 2).

My domain attempt: 4 – x^2 ≥ 0 gives -2 ≤ x ≤ 2, and the denominator says x ≠ -2. So I wrote the domain as (-2, 2]. That seems right to me, but I’m open to correction if I’ve overlooked something.

Range is where I’m getting confused. Since sqrt(·) ≥ 0 and for x in (-2, 2] we have x + 2 > 0, I figured f(x) ≥ 0. Then I set y = sqrt(4 – x^2)/(x + 2) and squared to remove the root: y^2(x + 2)^2 = 4 – x^2. I rewrote this as a quadratic in x and tried using the discriminant to get conditions on y. I somehow ended up with 0 ≤ y ≤ 1, but that doesn’t seem right because near x = -2^+ the expression looks like it should get very large. So I think I’m mishandling a restriction when squaring, or not tracking the domain constraint properly after solving for x.

What’s the clean way to find the range here without introducing fake y-values when squaring? Do I need to keep x ∈ (-2, 2] explicitly in the final inequality, or is there a better trick?

Any help appreciated!

I keep trying to do mental multiplication by rounding one number to something friendly and then “fixing it,” but my brain does a little detour and I forget which way the fix goes. For example, with things like 52×19 or 198×6, I’ll nudge a number to something nicer and then I’m not sure if I’m supposed to compensate by changing the other number or by adding/subtracting something at the end. Sometimes I accidentally do both (oops). Is there a simple rule of thumb for when to adjust the other factor versus when to correct at the end? And is there a neat mental checklist so I don’t double-count or adjust in the wrong direction? I feel like I can almost see the pattern but then it slips away mid-sum.

I’m prepping for a test and trying to lock down proportional reasoning, but I keep second-guessing my setup. Suppose a lemonade recipe is 2 parts concentrate to 7 parts water (so total parts = 9). If I want a total of 4.5 liters, I set it up like: let each “part” be x liters, so concentrate = 2x, water = 7x, total = 9x. Then 9x = 4.5, so x = 4.5/9, and concentrate should be 2x. That feels neat because the 2:7 pattern scales cleanly.

But then I get tripped up when the problem changes slightly. If I’ve already poured 1.2 liters of water and I still want to keep the 2:7 ratio, I thought: water = 7x = 1.2, so x = 1.2/7, and concentrate should be 2x. Alternatively, I tried using a constant of proportionality: c/w = 2/7, so c = (2/7)w. Those seem equivalent, but I’m worried I’m flipping something without noticing.

Are both approaches (parts method vs. using c/w = 2/7) basically the same and acceptable on a test? And in the “already poured water” version, is setting 7x = 1.2 the right starting point, or should I be anchoring to total volume instead? I love how the ratio acts like a scaled vector, but I don’t want to overcomplicate it right before the test. Any tips on a reliable way to set this up so I don’t mix up which quantity goes on top?

I’m trying to get better at estimating products in my head, and my brain keeps doing that thing where it wants all the numbers to be neat fives and tens. For example, with 398 × 52, I keep bouncing between different roundings and second-guessing myself. If I go to 400 × 50 I get 20,000, which feels pleasantly tidy, but I’m not sure if that’s the best direction. If I do 400 × 52 I get 20,800, and 398 × 50 would be 19,900. Now I’m staring at three different estimates and wondering which one is the sensible choice for a quick, reasonably tight estimate. My current attempt is 400 × 50 = 20,000, because it balances one up and one down, but I don’t know if that actually makes it closer on average or if I just like the zeros too much. I think my confusion is about when to round up versus down to avoid a big bias, and whether I should be compensating (like, nudge one number up and the other slightly down) to keep the product from drifting. Is there a simple rule of thumb for picking the rounding direction for products like this? And is there a quick way to guess how far off my estimate might be, percentage-wise, without doing the full multiplication? Any help appreciated!

I’m stuck on something super basic with fractions and it’s driving me a little bananas. I was making lemonade and the recipe said add 2/3 cup of sugar and then 3/5 cup more. My instinct was to just do 2/3 + 3/5 = (2+3)/(3+5) = 5/8, but that felt wrong because 2/3 is about 0.67 and 3/5 is 0.6, so the total should be more than 1 cup, not 5/8 of a cup!

Then I tried the “common denominator” thing: LCM of 3 and 5 is 15, so I rewrote them as 10/15 and 9/15. But then I got confused about what to do next. Do I add just the numerators? I wrote 10/15 + 9/15 = 19/30, but that also seems off because it’s still less than 1. My brain keeps wanting to add both top and bottom to make it feel fair, but everyone keeps telling me you only add the numerators once the denominators match. Why exactly is that?

Is there a simple picture way to see it? Like with pizza slices: if I cut one pizza into thirds and another into fifths, does finding a common denominator mean I’m re-slicing all the pieces so they’re the same size, and then I just count how many equal slices I have? If that’s the idea, why wouldn’t I add the bottoms too?

Also, how do you decide on a good common denominator quickly without making it huge? I picked 15 here, but I sometimes jump to something like 60 just because it feels “safe,” and then the numbers get messy.

Any help appreciated!

I’m looking at the differences between consecutive cubes. From 1^3 to 2^3 it’s 7, then 19, 37, 61, and so on. I can expand (n+1)^3 − n^3 to get 3n^2 + 3n + 1, but that feels like algebra rather than understanding. I tried sketching an n×n×n cube and imagining how many unit cubes you add to reach (n+1)^3 – something like three faces, some edges, and a corner – but I’m not sure I’m counting correctly or if I’m double-counting. Is there a clean, intuitive way to see why the difference is exactly 3n^2 + 3n + 1? If the faces/edges idea is right, what are the precise counts of each part?

I’m prepping for a test and assumed the point that minimizes the total distance to A and B must be the midpoint (e.g., with A=(0,0) and B=(4,0), I chose (2,0)), but is that actually the only minimizer? I tried differentiating d(P,A)+d(P,B) and got stuck, and I’m not sure that calculus is even relevant here.

I keep getting tangled on the order of steps in two-step word problems and my brain tries to add parentheses where they don’t belong. For example: A school buys 6 packs of markers, with 18 markers in each pack. Then they donate 25 markers to a local art club. How many markers are left for the classrooms? I feel like it should be “multiply then subtract,” but the wording sometimes makes me want to subtract first, like I’m taking away 25 before I even know the total. I think I’m overthinking whether the story order matters or if I should focus on units like “per pack” vs “total.” How do you reliably decide the order on problems like this without guessing? Any help appreciated!

I’m trying to calculate the outside surface area to paint a water tank that’s a right cylinder with a hemisphere on top. The cylinder has radius 3 m and height 8 m; the hemisphere has the same radius 3 m. The bottom of the cylinder is open (not painted).

I’m confused about which circular areas to include or exclude. Do I subtract the circle where the hemisphere meets the cylinder? I keep second-guessing whether that shared circle is visible or counted twice.

My (probably wrong) attempt: I treated the cylinder as if it had both top and bottom and the hemisphere as a full sphere, so I did 2πr(h + r) + 4πr^2. Plugging in r = 3, h = 8, I got 2π·3·(8+3) + 4π·9 = 66π + 36π = 102π m². This feels off because I’m almost certainly counting hidden surfaces.

What’s the correct way to set up the surface area expression here? Which surfaces exactly should be included, and should that shared circular face be subtracted entirely?

I’m prepping for a test and I keep getting tangled up on Pythagoras in 3D. In 2D I’m fine: I can spot the right triangle and life is good. But as soon as the problem jumps into a box/room shape, my brain does that loading wheel thing.

For example, say I’ve got a rectangular box with lengths 8, 6, and 3, and they ask for the straight-line distance from one corner to the opposite corner through the inside. I feel like that should be straightforward (like the longest straw you could fit in the box), but I keep second-guessing whether I’m supposed to do it in one go or in two stages. Do I find a diagonal on a face first, and then somehow use that with the third dimension? Or is there a simpler “one-and-done” way I’m supposed to recognize?

I get even more stuck when it’s not the opposite corner. Like: bottom-front-left corner to the center of the top face of a 10 by 12 by 5 box. I try to picture which right triangle that line actually belongs to, and then my sketch turns into a potato and I lose where the right angle is supposed to be. Same thing if it’s from one corner to a point halfway up the back edge. I don’t know which lengths I’m allowed to pair together without accidentally making a weird diagonal that doesn’t sit on a right triangle.

Is there a simple way to decide which edges or distances to combine in 3D? Do I always “flatten” it mentally onto a net and do Pythagoras twice, or is there a reliable shortcut rule for when that makes sense? And if the problem gives coordinates (like a point at one corner and another point somewhere inside), is there a one-step approach I should be recognizing, or should I still be thinking in terms of two right triangles glued together?

If it helps, the way I’m picturing it is like pulling a tight string inside a shoebox from one point to another. Sometimes the string lies along two sides and then cuts through the air, and sometimes I feel like it should just zip straight across. Kind of like finding a shortcut in Minecraft-you’ve got x, y, and z, and I’m not sure when I’m allowed to combine them all at once versus taking them one plane at a time.

I’m not looking for full working, I just want a clear way to know which triangle is “the” right triangle in 3D problems like these. Any tips for spotting it quickly during a test so I don’t panic and start guessing?

I’m revising fundamentals and assumed the domain of f(x)=1/(x−2) is all real numbers since the graph goes on forever, so my attempt says the range is all reals except 0-am I just missing a domain issue at x=0? Any help appreciated!

I’m wrestling with velocity–time graphs and my brain keeps swapping what slope and area mean. I feel like I almost get it, and then I do a calculation and the units come out weird and I realize I’ve mashed two ideas together.

Here’s a specific example I sketched: from t = 0 to 4 s, the velocity line ramps up linearly from 0 to 8 m/s. Then from 4 to 6 s it’s flat at 8 m/s. From 6 to 8 s it slopes down to −4 m/s, and from 8 to 10 s it stays at −4 m/s. I thought I could find how far the object traveled by breaking it into chunks.

My completely wrong attempt (I know it’s wrong, but I want to show how I’m thinking):
– For 0–4 s: the slope is (8 − 0) / 4 = 2 m/s². So I multiplied slope by the width: 2 × 4 = 8. I called that “8 m of distance.”
– For 4–6 s: the slope is 0, so I said area is 0 and “no distance there.”
– For 6–8 s: slope is (−4 − 8) / 2 = −6 m/s². I did −6 × 2 = −12 and called that “−12 m.”
– For 8–10 s: slope is 0 again, so I wrote 0.
Then I added them and got something like 8 + 0 − 12 + 0 = −4 m for the total distance (?!). The units don’t even make sense because I’m mixing m/s² × s = m/s, which isn’t meters. I can see the red flags but I don’t know where to fix my brain.

Another thing I tried: I said, okay, maybe I should do base × height for each rectangle/triangle shape under the line. But then I freak out when the graph goes below the time axis (negative velocity). Do I subtract that area or flip it to positive for “distance”? I tried making it all positive and got 16 + 16 + 12 + 8 = 52 m (I used triangles and rectangles, probably inconsistently). That also feels off because it looks like I double-counted something. And when I tried a trapezoid formula on the slanted parts, I got yet another number (24 m for the first two chunks combined), and now I don’t trust anything.

I also keep mixing up which thing shows acceleration. I’m thinking: isn’t the slope the acceleration? But then the “distance” seems to be area? But then the negative bits… are they “backwards distance”? Is that displacement? I’m after distance traveled, not the “net” from start to end, but I’m not sure how to do that on this kind of graph without messing up signs.

Analogy that might be totally wrong: I’m imagining the graph like a treadmill readout. The height of the line is how fast the belt is moving, and the area under it is like the total number on the odometer. But if the line goes below zero, is that like the treadmill running in reverse and the odometer going backwards? Do I treat that as taking steps back, or do I just add them because my legs still did the work? My gut says add for distance, but subtract for displacement… but I keep tripping over which rectangles/triangles to draw and which numbers to flip.

Could someone help me sort this out with my example? Specifically:
– How do I systematically break it into pieces and compute the numbers without mixing slope and area?
– What exactly should I do with the negative velocity segments if I want distance vs if I want displacement?
– Is there a clean way to check units so I know I’m not doing something silly?

I’m sure this is one of those “once you see it, you can’t unsee it” things, but right now I feel like I’m counting shadows instead of shapes. Any nudges appreciated!

I’m revising for a test and cube numbers keep turning into little Rubik’s cubes in my head. I can cube small numbers fine, but when a random biggish number appears, I hesitate. For example, with 1728 I did prime factorization and got 2^6 * 3^3, so I think it’s a perfect cube and the cube root should be 12… but I’m not totally confident I didn’t just luck into that. Then something like 2197 shows up and I can’t tell if it’s 13^3 or an impostor wearing a cube costume.

What’s a reliable, fast way to check if a number is a cube without a calculator? Are there quick mental clues (like last-digit patterns or bounding tricks) that actually help under test pressure? And once I’m pretty sure it is a cube, how do you pull the cube root out efficiently without mixing it up with square-number habits?

I’m prepping for a test and keep second-guessing myself. A simple checklist or method would really help!

I’m cramming for a test and my brain keeps trying to treat 60 like 100: if a train leaves at 7:45 pm and the trip is 2 h 35 min, I worked out 10:20 pm-does that check out or did I mess up the carry? Also, if I write it in 24‑hour time starting at 19:45, do I do anything different?

If I increase 80 by 25% and then add another 25%, why isn’t that just a single 50% increase overall?

I’m prepping for a test and factorising quadratics is making my brain do tiny cartwheels. I can handle the ones where the x^2 coefficient is 1 (like x^2 + 5x + 6), but when there’s a number glued to x^2 I start second-guessing every sign and pair of numbers.

Example: 6x^2 – x – 12. I tried the AC method: a*c = -72. So I hunted for two numbers that multiply to -72 and add to -1. I scribbled pairs like 9 and -8, 8 and -9, 12 and -6, etc. I picked -9 and 8 and split the middle term: 6x^2 – 9x + 8x – 12. Then I tried grouping, but I keep messing the binomials so they don’t match. One attempt looked like 3x(2x – 3) + 4(2x – 3) and then I panicked that I messed a sign earlier and erased it. Other times I get something like 3x(2x – 3) + 4(3x + 4), which obviously goes nowhere. What’s the clean, reliable way to do this without turning my scratch paper into a novella?

Another one that trips me up: 4x^2 + 13x + 3. I tried setting it up as (4x + ?)(x + ?). I played with 1 and 3 in a few spots, but my middle term kept coming out 15x or 10x instead of 13x. Is there a trick to choosing which factor pair goes with which binomial so I don’t brute-force every combination?

Bonus: how can I quickly tell when a quadratic won’t factor nicely over integers so I know to stop and use another method during the test?

Any help appreciated!

I’m trying to sanity-check a cable run across a rectangular room and my brain keeps doing a little cartwheel. The room is 5 m by 4 m with a 3 m ceiling. I want the straight-line distance from one floor corner to the opposite ceiling corner (like diagonally through the space).

My instinct was to do it in two steps: first get the floor diagonal: sqrt(5^2 + 4^2) = sqrt(41). Then combine that with the height using Pythagoras again: sqrt((floor diagonal)^2 + 3^2). This is where I start second-guessing myself. Is that legal? Or am I double-squaring or something silly?

My partially-correct attempt: I did sqrt(41) ≈ 6.4, then I did sqrt(6.4^2 + 3^2). That seems to give the same as sqrt(5^2 + 4^2 + 3^2), but I don’t fully understand why that’s okay. What exactly are the perpendicular sides in that second triangle? Are we guaranteed that the floor diagonal is perpendicular to the vertical, or am I accidentally making a triangle that isn’t really right-angled?

Follow-up: if I started from the midpoint of one wall on the floor (say halfway along the 5 m wall) to the opposite top corner instead of corner-to-corner, does the same “add the squares” idea still apply directly, or do I need to break it differently? I keep worrying I’m mixing triangles that don’t share a right angle. Help untangle my math spaghetti, please!

I’m stuck on these speed–distance–time problems where a trip is split into parts with different speeds. Example: drive the first 40 km at 80 km/h and the next 40 km at 40 km/h – what’s the average speed for the whole trip? My brain keeps doing (80 + 40) / 2 because it feels obvious, but I know that’s not right and I can’t seem to unlearn it. I get mixed up switching between “same distance” vs “same time,” and I’m not sure which one matters for average speed. Is there a quick mental way to handle this without writing a bunch of equations? Also, if the distances aren’t equal (like 30 km at 60 km/h and 50 km at 90 km/h), what’s the simplest way to keep the units straight when the times come out in awkward fractions of an hour?

I’m revising fundamentals and this significant figures stuff is messing with me-does 0.0500 count as three or four sig figs, does 100 (no decimal) have 1 or 3, and is there a quick mental rule for rounding in multi-step calculations or do you always wait till the end?

How should I simplify (sqrt(50) + 3*sqrt(8))/sqrt(2) – I split the fraction and did sqrt(50)/sqrt(2) -> sqrt(25) and 3*sqrt(8)/sqrt(2) -> 3*sqrt(4), but that feels suspiciously neat so I’m worried I broke a rule (should I be rationalising first or not)? Any help appreciated!

I’m stuck on when it’s valid to combine Pythagoras in 3D. Suppose I have a rectangular box 10 by 6 by 8. Let M be the midpoint of the vertical edge at the front-left (so halfway up that corner), and I want the straight-line distance from M to the opposite top-back-right corner.

My first instinct was to do it in two steps: base diagonal first, then use the height. I got base diagonal sqrt(10^2 + 6^2) = sqrt(136), and then I used the full height 8, giving sqrt(136 + 8^2) = sqrt(200). But then I realized M is halfway up, so maybe the vertical difference is 4, not 8, which would give sqrt(136 + 4^2) = sqrt(152).

Here’s my confusion: is it even valid to pair “half the height” with the full base diagonal like that? The base diagonal seems to connect two bottom corners, while my start point is halfway up, so I’m not sure that triangle is actually a right triangle with the distance I want as the hypotenuse.

Can someone explain which right triangle I should be using here (and why it’s right-angled)? A quick, clean way to set this up without overcomplicating it would really help.

I’m getting tripped up by equations with brackets, especially when there’s a negative in front of a bracket. I love the distributive pattern, but the signs keep scrambling my brain. For example: -2(3x – 5) + 4 = 10 and 3(x – 4) = 2(2x + 1) – (x – 3). What’s the most reliable sequence of steps for these? Do you always expand everything first, or is there a smarter order to avoid sign mistakes? And what’s a simple rule-of-thumb for keeping the signs straight?

I’m preparing for a test on factorising quadratics, and I keep getting stuck when the coefficient of x^2 isn’t 1 and the signs mix. For example, with 6x^2 + 7x − 5, I know ac = −30, and I can find 10 and −3 to split the middle term. I try grouping like (6x^2 + 10x) + (−3x − 5), but I’m not confident I’m doing it the best way, and sometimes I pick a pair that doesn’t lead to clean factors. I also get confused about when I should factor out a GCF first, especially with things like −8x^2 + 14x − 3 or 12x^2 − 8x − 3.

Could someone lay out a reliable step-by-step checklist for factorising ax^2 + bx + c over the integers? Specifically: when to pull a GCF, how to choose the right pair for ac, and how to handle negatives so the grouping works without sign mistakes. Also, is there a quick way to tell if a quadratic won’t factor over the integers so I don’t waste time? I tried using the discriminant (b^2 − 4ac) to see if it’s a perfect square, but I’m not sure if that’s the right idea here.

I’m cramming for a test and quadratics feel like a bowl of algebra spaghetti that keeps slipping off my fork. I know there are three big moves-factoring, completing the square, and the quadratic formula-but in my head they blend into one big, swooshy parabola smoothie.

For example, I tried to solve 3x^2 – 7x – 2 = 0. First completely-wrong attempt: I tried to cancel an x from everything (because… chaos?), so I wrote 3x^2 – 7x – 2 = 0 -> 3x – 7 – 2/x = 0, then turned it into 3x – 7 = 2/x, and then I just decided x = 2/(7 – 3) = 1. That felt very decisive and very incorrect.

Then I tried factoring and guessed (3x – 1)(x – 2) = 0 because 3x·x = 3x^2 and (-1)(-2) = 2, which is, um, not -2. I keep trying random factor pairs like I’m cracking a safe, but the safe keeps laughing at me.

Finally I went for the formula, but I keep forgetting if it’s divided by 2a or just 2. I used /2 and got some numbers that didn’t work when I plugged them back in. My brain insists the “2” looks prettier than “2a” under test pressure.

What I’m actually trying to figure out is: how do you quickly decide which method to use under a timer? Is there a fast way to tell if it’s factorable without going down a rabbit hole of guess-and-check? And when completing the square, how do you keep the signs from turning into gremlins? Any help appreciated!

I keep tripping over rounding and accuracy, and I feel like I’m playing whack-a-mole with tiny errors. If a problem asks for the final answer to a certain number of significant figures or decimal places, should I keep all the digits on my calculator until the very end, or is it okay to round a little as I go? Does the best approach change for adding/subtracting versus multiplying/dividing? I’m also unsure how to carry the accuracy of given values into the result-like, if the inputs are only accurate to a certain level, how do I make sure I’m not pretending the final answer is more precise than it should be? Is there a simple rule of thumb for how many extra “guard” digits to keep, and a sensible way to check whether two slightly different answers are both acceptable? I’m looking for a clear way to reason about errors and accuracy without overthinking every step.

I keep getting tangled up with percentage increases, and I think it’s because I’m not sure which number I’m supposed to compare to. Like, my gym membership went from $40 to $50. Part of my brain says that’s a 20% increase, but another part says it’s 25%, and both feel weirdly reasonable depending on which number I treat as the “starting point.” I run into the same thing in the wild all the time – coffee price jumps, app subscription hikes – and I can’t tell which percentage is the “official” increase you’re meant to report. Also, when something gets bumped up twice (say 10% this month and 15% next month), is that just a 25% total increase, or is it something else because the second increase is on the new price? I think I’m confused because percentages feel like they should be symmetric, but they clearly aren’t, and ads/news headlines don’t always say what base they used. How do I decide the correct base for a percentage increase, and how should I think about back-to-back increases? Any help appreciated!

I’m revising graphs to strengthen my fundamentals, and I keep getting tripped up by what real-life graphs are actually saying. For example, on a distance–time graph of a walk, the point at 5 minutes is at 1 km and at 15 minutes it’s at 4 km. The line between those points is curved, not straight. How am I meant to interpret the speed around 10 minutes without doing fancy maths? Do you just eyeball a tangent, or is there a simpler rules-of-thumb way?

Also, if a distance–time graph slopes downward for a bit, does that always mean I’m heading back towards the start, or could it mean something else?

With a speed–time graph, if the speed is flat at 2 m/s between 30 s and 60 s, that’s constant, right? But if it touches 0 at 45 s, how should I read stopping vs slowing? And is talking about the area under the graph = distance the right idea here, or am I overthinking that for basic interpretation?

One more thing: I get confused by axes scales. If the y-axis goes up in 5-unit steps and the x-axis in 2-unit steps, how do I compare which segment is steeper in a meaningful way without getting fooled by the grid?

Sorry if these are basic – I’m trying to un-confuse myself and build intuition. What are the simple do’s/don’ts for reading real-life graphs like these?

I’m preparing for a test and got stuck on 3(2x – 5) – 4 = 2x + 8: I distributed to get 6x – 19 = 2x + 8, then moved terms to reach 4x = 27, but I’m not fully confident about the constants. Did I miss a sign somewhere, and is there a quicker way to check my steps?

I’m revising exponential graphs to strengthen my fundamentals, and my brain keeps doing that thing where it tries to fold the graph like origami and then I can’t tell which corner goes where. I’m especially stuck on how to think about transformations that happen inside the exponent.

Example 1: Compare f(x) = 2^x with g(x) = 2^{3x}.
– I learned that multiplying x by 3 should be a horizontal compression by a factor of 1/3. But g(x) = 2^{3x} is also equal to 8^x, which to me feels like “same shape, just a different base.” So… which mental model should I use when sketching? Is it “compressed horizontally” or “steeper because the base is bigger,” or are those literally the same idea in disguise?
– Also, I think the y-intercept is still 1, because g(0) = 2^{0} = 1, even after the 3x inside. That seems right, but I keep second-guessing myself because rewriting it as 8^x makes me feel like something should shift.

Example 2: h(x) = -3*(1/2)^{x – 4} + 5.
– My read: base is 1/2 so it’s a decay shape, the -3 flips it over the x-axis and stretches vertically, shift right by 4, up by 5.
– Horizontal asymptote should be y = 5 (I think?).
– Domain: all real x. Range: (-∞, 5). For the y-intercept, h(0) = -3*(1/2)^{-4} + 5 = -3*16 + 5 = -43. That all feels correct, but the “decay + reflection” combo is messing with my intuition about which end of the graph snuggles up to the asymptote.

Could someone explain clearly how to think about the “multiply x inside the exponent” idea versus “just change the base,” and when one viewpoint is better for quick sketching? And can you sanity-check my asymptote/range/intercept for h(x) and help me lock in the left/right end behavior without mental gymnastics?

Any help appreciated!

I’m solving |2x−1| = x and I split it into 2x−1 = x and 2x−1 = −x and get two candidates, but I’m unsure if I should first require x ≥ 0 since the right side must be nonnegative (like distance on a number line can’t be negative). Am I overthinking this, or is the “x ≥ 0 first, then split” step actually necessary here?

I’m trying to sketch my bike ride from yesterday and keep messing this up-on my velocity–time graph I used the area under the curve to get distance, but when my speed dipped below zero (turning around on a hill) I subtracted that area and ended up with almost no distance, which feels wrong. In a v–t graph does below zero mean I’m going backwards, and for total distance should I be adding the absolute areas or subtracting them for displacement (I can’t tell which is which)? Any help appreciated!

I’m trying to use the sine rule in a triangle and I keep tripping over the “two angles” thing. My calculator is being a little chaos gremlin and I’m not sure if it’s me or it.

Setup: Triangle ABC with A = 38°, a = 9 (opposite A), and b = 12 (opposite B). Using the sine rule, sin B / 12 = sin 38° / 9, so sin B ≈ (12/9)·sin 38° ≈ 0.8209. Then B ≈ arcsin(0.8209) ≈ 55.1°. But also, 180° − 55.1° = 124.9° seems to work because sin θ = sin(180° − θ). My brain: cue the “two triangles?” dance.

I tried finishing it both ways:
– If I take B = 55.1°, then C = 180° − 38° − 55.1° = 86.9°, and c comes out large.
– If I take B = 124.9°, then C = 17.1°, and c comes out much smaller.
Both sets appear to satisfy the sine rule. Am I actually allowed to have two different triangles here, or is one of these supposed to be ruled out?

Direct question: how do I decide between the acute and the obtuse angle when using the sine rule in this kind of SSA situation? Is there a simple check before committing (like the “longer side faces the larger angle” idea), and how do I use that without just assuming the answer?

Follow-up: is there a good trick to avoid my calculator silently picking the acute angle and making me forget the other option? Or is there a quick “height” test with the given numbers I should be doing first?

I’m revising for a test and expanding brackets is driving me a bit bananas. I keep tripping over the negatives and coefficients, like when there’s a minus outside or when I’m multiplying two brackets together. It feels like unpacking groceries and realizing I left a bag in the car-something always gets missed or the sign flips on me! How do you reliably expand things like (x − a)(x + b) or -2(3x − 4) without messing up the signs? Is there a simple rule-of-thumb or mental checklist that you use every time? Also, when there are three factors like (x + 1)(x − 2)(x + 3), should I always expand two first and then multiply the result, or is there a quicker test-friendly trick to keep it clean and accurate? I’m preparing for a test soon and would love a clear way to avoid those sign mistakes.

I keep tripping over series tests-last semester I kept treating 1 + 2 + 4 + 8 + … the same as 1 + 1/2 + 1/4 + 1/8 + …, and my brain turned into confetti. What’s the quick, look-at-it rule for telling when a series actually sums to a number versus zooms off to infinity?

I’m trying to get faster at multiplying numbers in my head by using the “close to a nice number” idea, but I keep tripping over the adjustment step. For example, with 35 × 19, I think “19 is 20 minus 1,” and then I somehow do 35 × 20 = 700 and subtract 1 to get 699. I know that feels off, but I can’t seem to stop doing it. Then my brain goes in circles: if I think of 100 × 99, I end up thinking 10000 − 1 = 9999, which also seems wrong but I can’t articulate why in the moment.

A similar thing happens with 48 × 25. I try to be clever: 50 × 25 = 1250, so I just subtract 2 to “fix” it and say 1248, which I’m pretty sure is not the right adjustment. I suspect I’m misusing the distributive property – I’m subtracting the 1 (or the 2) instead of subtracting the 1 (or 2) times the other number, but when I’m doing it mentally, I lose track of which thing I’m supposed to adjust and by how much.

What’s a simple, reliable way to keep the compensation straight in my head for cases like a × (b ± 1) or when I replace a number with something round like 20, 50, or 100? Is there a quick mental cue that stops the “subtract 1” mistake without having to write it down each time?

Any help appreciated!

I’m cramming for a test and trying to solve simultaneous equations by graph, but with y = 2x + 1 and y = -x + 4 I somehow set the slopes equal (why did I do that?) and then confidently circled (0,0) as the intersection because it looked tidy-what am I supposed to look for on the graph to get the real point?

I keep stumbling over bounds and error intervals when a value is rounded, especially the inclusive vs exclusive endpoint. For example, if a length is written as 8.4 cm rounded to 1 decimal place, what exactly should the interval be? Is it 8.35 ≤ L < 8.45, or do I include 8.45 as well? And does writing 8.40 to 2 dp change anything about the endpoints? I have lost marks before for using ≤ at both ends, so I am trying to understand the rule in a way that sticks. I feel like I am missing one key idea about which values would actually round to the stated number. Related to that, for a simple sum: if two sides are each given as 3.2 m to 1 dp, what is the tightest possible error interval for their total length? Do I just add the bounds for each, or is there a more careful way to do it? I am probably overthinking this, but I would appreciate a clear way to decide the endpoints in these cases.

I’m trying to get my head around bounds and error intervals and I keep ending up in a tangle of brackets and inequalities.

Say I measure a rectangle and write the length as 7.3 cm to 1 decimal place and the width as 4.8 cm to 1 decimal place. I think I know the error interval for each number, but when I try to get the possible area, I freeze. Do I multiply the lower bound by the lower bound and the upper by the upper, or do I need to consider “mix-and-match” combos too? And if the upper bound is supposed to be exclusive, does that make the area’s upper bound exclusive as well?

Related mini-mystery: if something is given as 2.40 to 2 decimal places versus 2.4 to 1 decimal place, do those have different error intervals, or are they secretly the same number in a fancy outfit?

I keep second-guessing which inequalities should be strict and where the extremal values for the area actually come from, so my answers wobble around. Any help appreciated!

I’m trying to clean up my understanding of place value when there are zeros in the middle of a number. I keep feeling confident, then I trip over expanded form or regrouping and second-guess myself. I remember losing points on a quiz because I “simplified” an expanded form in a way my teacher said wasn’t valid, and I’ve been cautious ever since.

Example: with 3,040, I label it as 3 thousands, 0 hundreds, 4 tens, 0 ones. In expanded form I wrote 3,000 + 40. Then I tried regrouping and wrote 30 hundreds + 40, and also 304 tens + 0 ones. Is it okay to say 304 × 10, or is that mixing forms in a way that’s not standard?

Another example: 40,506. I wrote 4 ten-thousands, 0 thousands, 5 hundreds, 0 tens, 6 ones. For expanded form I put 40,000 + 500 + 6, but I also tried two “regrouped” versions: 405 × 100 + 6 and 40 × 1,000 + 506. Are either of those considered correct ways to show regrouped place value, or am I breaking a rule by compressing across a zero place?

More generally, what’s the correct way to handle zeros in expanded form? Do I need to include terms like 0 × 1,000 or 0 × 10, or is leaving them out better? And when I regroup (like trading 1 thousand for 10 hundreds), is there a clean, consistent rule so I don’t accidentally change the value or the form? I’d really appreciate a straightforward way to check myself on numbers like 3,040 and 40,506 because I keep making small mistakes around the zeros.

I’m revising fundamentals and keep tripping over cone volume-if I’m given the slant height and the diameter, how do I get the actual height/radius I need for the formula? Follow-up: if it’s an ice-cream cone filled level to the rim, does that change how I should think about the volume at all?

How can I quickly tell the shifts, reflections, and stretches in something like y = -2*f(3(x-1)) + 4 without mixing up horizontal vs vertical? I’m preparing for a test and tried the ‘inside affects x’ trick and a quick sketch, but I’m not sure if that’s even relevant or if I’m using the right order.

I’m trying to get my head around cumulative frequency, and my graph keeps doing interpretive dance when I just want a nice smooth ogive. I have grouped data with class intervals, and I’m not sure where to plot the points for the cumulative totals. Do I put them at the midpoints of the classes, or at the upper class boundaries of each interval? I’ve seen both in different places, and my estimated median changes depending on what I pick.

Personal saga: on a test last term, I plotted everything at the midpoints and my median ended up way off. My teacher gave me that sympathetic “you stacked your blocks on the wrong shelf” look. Since then, I’ve been nervous about whether my curve should climb like stairs at the ends of classes or hover at the middle like a confused pigeon.

Analogy that may be completely wrong: is cumulative frequency like pouring sand into a series of buckets (so the total should be measured at the rim of each bucket), or like checking the weight at the balancing point (the midpoint)?

Could someone explain, plainly, where the cumulative points should go for a “less than” cumulative frequency graph? When, if ever, are midpoints okay? How do you handle open-ended classes or different class widths so that the median and quartiles you read from the curve actually make sense?

I’m revising to strengthen my fundamentals on negative indices and I think 2^-3 = 1/8 and 5x^-2 = 5/x^2 (love the flip-it pattern!), but I’m doubting whether the 5 should flip as well. If that’s right, how do brackets/fractions play with this-like (2/3)^-2 or (ab^-1)^-1-do we invert the whole thing then apply the power, or am I mixing rules?

I keep tripping over substitution and minus signs. If x = -3, I get confused about expressions like -x^2, (-x)^2, 5 – x^2, and (2 – x)^2 – which parts are actually being squared, and when does the negative sign get squared with it? I thought I understood order of operations, but the little dash in front of x^2 keeps tricking me.

I also get stuck when the thing I’m substituting is an expression. For example, if x = 2k – 5 and the original expression is -3x^2 + 4x – 7, am I supposed to write -3(2k – 5)^2 + 4(2k – 5) – 7 every time, or is that overkill? And what about something like 10 – x when x = 3k – 1 – do I need 10 – (3k – 1), or is 10 – 3k – 1 okay?

Is there a simple way to think about when parentheses are required during substitution so I stop losing minus signs? Any help appreciated!

I’m practicing index laws and I keep mixing up when to add exponents and when to multiply them, especially once negatives and parentheses jump in. The expression I’m trying to simplify is:

(2x^-3 y^2)^-2 ÷ (4x y^-1)^-1

I know the rules in theory: same base multiply -> add exponents, power of a power -> multiply exponents, division -> subtract exponents, negative exponent -> reciprocal. But when I try to apply them all at once, I get tangled.

My attempt:
– For the first part, (2x^-3 y^2)^-2, I wrote: 2^-2 x^(+6) y^-4. I think (x^-3)^-2 gives x^6, and (y^2)^-2 gives y^-4. The 2 becomes 2^-2 (right?).
– For the second part, (4x y^-1)^-1, I wrote: 4^-1 x^-1 y^1. I figured the -1 on y^-1 flips it back to y^1.
– Then I tried to divide: [2^-2 x^6 y^-4] ÷ [4^-1 x^-1 y^1]. For the variables, I did x: 6 – (-1) = 7, and y: -4 – 1 = -5. But for the numbers I froze: is 2^-2 ÷ 4^-1 the same as 2^-2 * 4^1? Or should I be combining them some other way?

Could someone show a clean, step-by-step way to handle this without skipping steps, and point out exactly where my reasoning goes off? I mainly get confused about the coefficients with negative exponents during division, and keeping the signs straight.

Does 1/2 * base * height still work when the triangle’s tilted and the perpendicular height falls inside or even outside? I keep grabbing the “nice” side as the base and pairing it with the wrong length because the real height isn’t a side.

I’m trying to get my head around how Pythagoras works in 3D, and I keep second-guessing myself. For a simple box, say 5 cm × 8 cm × 2 cm, I want the distance from one corner to the opposite corner through the inside. I did it in two steps: first the base diagonal is sqrt(5^2 + 8^2) = sqrt(89). Then I used that with the height: sqrt(89 + 2^2) = sqrt(93). That feels a bit weird though-like I’m taking a square root only to square it again. Is it actually okay to skip straight to sqrt(5^2 + 8^2 + 2^2)? Why does that work, or am I just getting lucky with the numbers?

I also tried the coordinates version. If I have A(1, 0, 2) and B(6, 4, 6), I used the distance formula: sqrt((6−1)^2 + (4−0)^2 + (6−2)^2). I think that’s right, but I’m struggling to see the actual right triangles in 3D that justify it. Like, where exactly are the right angles hiding? Is there a neat way to sketch the two-step triangles (first in a plane, then in 3D) so it doesn’t feel like magic? My mental picture goes a bit squinty here.

Follow-up: what if the path has to stick to the surfaces? For example, a string from one corner to the opposite corner but only allowed to run along the faces. I’ve seen people “unfold” the box and get something like sqrt((5 + 2)^2 + 8^2) depending on which faces you flatten. That gives a different number than the straight-through space diagonal. How do I know when I’m supposed to do the three-squares thing versus unfolding a net? And for points that aren’t opposite corners, is there a general rule for deciding whether I can use the add-three-squares trick, or do I need to project onto planes first? I’m probably overthinking this, but I’d love a sanity check!

I keep tripping over percentage increases when they happen more than once. If something goes up 10% and then another 10%, is that just a 20% total increase, or do I have to handle it differently? My brain wants to just add them, but I know that can be wrong.

What’s the simplest rule I can use in my head for repeated increases, without doing a bunch of steps? Example: start at 100, increase by 10%, then increase by 10% again – what’s the overall percentage increase?

Also, what’s the quick way to reverse it? Like if the final price is 115 after a 15% increase, how do I get back to the original fast without a calculator marathon?

I’m after a clean, practical shortcut here, not a lecture.

I keep tripping over the exponent in geometric sequences. I know one version is a_n = a1 * r^(n-1), but sometimes people start at a0 and then it’s a_n = a0 * r^n. My brain swaps them mid-problem and I lose a factor of r somewhere.

Simple example: start at 5 with ratio 2. For the 4th term, is it 5*2^3 or 5*2^4? Seems obvious until I switch to problems where they give two random terms. If a3 = 12 and a7 = 192, I get stuck on how to set the exponents so I don’t add or drop one power when solving for r or the first term.

Bonus confusion: if the ratio is negative (like start 8 with r = -1/2), I keep messing up which terms should be positive or negative.

Is there a dead-simple rule or mental trick so I don’t have to remember two different formulas? How do you keep the indexing straight without overthinking it?

How do you quickly tell, from y = -f(x-2)+3 vs y = f(-x+2)-3, which reflection it is and which way the shifts go-I keep messing up the inside-the-brackets stuff and left/right. Any help appreciated!

I’m practicing inverse proportion and I thought I had it: more workers means less time, so workers × time = constant for the same job. That feels super clean and satisfying. But I hit a word problem that made me second-guess everything.

Example: “6 machines make 480 parts in 5 hours. How long would 8 machines take to make 720 parts?” My brain says time is inversely proportional to machines… but also directly proportional to how many parts we need. So is this still an inverse proportion situation, or is it a combo of direct and inverse at the same time? I tried writing T ∝ 1/M at first, but then the output changed and that seems to break the ‘constant product’ idea.

I tried switching to rates: let r be parts per machine per hour, so M × r × T = total parts. That seems more sensible, but I’m not sure if I’m overcomplicating it or if that’s actually the right lens for “inverse proportion” problems. I also tried doing a quick proportion like 6/8 = T/? and immediately got tangled because the total parts weren’t the same-so I think I just did something illegal there.

What’s the quick way to detect when a situation is truly inverse proportion (like a pure hyperbola T = k/M) versus when I need to bring in another varying thing (like output or distance) and treat it differently? Also, as a follow-up: if I graphed T vs M for a set of targets (e.g., 480 parts vs 720 parts), is it basically a family of hyperbolas with different constants, or am I thinking about that wrong?

Why I’m stuck: I keep mixing up “inverse proportion” with “just take the reciprocal of the scaling factor,” and I’m not sure when I’m allowed to keep the product constant and when the ‘constant’ is secretly changing because something else changed. Any tips to keep my logic straight here?

I’m trying to get faster at mental multiplication for everyday stuff (like rough totals while shopping), but when I try two-digit-by-two-digit, my brain drops a gear and starts juggling jelly. For example, with 38 × 27 I try the distributive thing: (40 − 2)(30 − 3) = 40×30 − 40×3 − 2×30 + 2×3. I can start: 40×30 = 1200, then I subtract 120, and then I get wobbly-do I subtract 60 or 80 for the next part? And then I add 6, but by then I’ve lost track and my tens and ones are doing a conga line.

I also tried the “round then fix” idea: 38 × 27 = 38 × (30 − 3), which I rewrite as 38×30 minus 38×3. I can hold 38×30 in my head, but I keep mis-doing 38×3 (I say 90-something and then forget exactly what). Another attempt: halve/double to 19 × 54-felt clever, still got tangled.

What’s a reliable mental strategy to do this without dropping the cross-terms or place values? Is there a preferred order (like always do tens×tens, then tens×ones, etc.) or a neat way to keep a running total so I don’t mix up −60 and −80? If you can show how you’d step through something like 38 × 27 or 47 × 58 in your head, that’d be amazing.

Any help appreciated!

I’m stuck in surd-land and my brain keeps trying to “smush” things that apparently don’t want to be smushed. I know there’s a rule about multiplying under a square root that seems to work nicely, so I keep thinking adding should behave the same. But when I try something like √2 + √8 and squish it into √10… my calculator gives me a very judgey side-eye.

Here’s what I did (which I’m pretty sure is wrong):
– I tried √2 + √8 = √10.
– I also tried to split √12 into √6 + √6, which felt clever for about three seconds.
– And while rationalising denominators, I even did 1/(1 + √3) = 1/(1 + 3) = 1/4, which… yeah, probably illegal.

I’m confused because multiplying seems to let me combine things inside the radical, so why doesn’t adding work the same way? What are the actual do’s and don’ts here? If I have a simple example like √2 + √8, what’s the right kind of move I should be thinking about (if any)? And is there a simple reason why the “add inside the root” trick fails that I can keep in my head?

Thanks for any nudges-I keep looping on this and would love a way to stop making the same oops.

I’m trying to get better at quick estimates, especially with sums. I thought I had a neat trick: if I round some numbers up and some down, the errors should cancel as long as I have the same number going each way. Kind of like conservation of rounding energy… right? But it keeps not working and my brain is annoyed in a fun way.

Example: I wanted to estimate 2.01 + 2.40 + 2.60 + 2.80. I rounded to the nearest whole number: 2, 2, 3, 3, so my estimate is 10. I figured two went down and two went up, so the total should be pretty much spot on. But the actual sum is 9.81, which is off by 0.19. Why didn’t the “ups and downs” cancel here?

Is my assumption about cancellation just wrong? Is there a quick rule for when that logic works (or doesn’t), or a better way to estimate sums like this and predict the possible error? I tried pairing numbers (like thinking of 2.01 with 2.99-type partners) and also tried front-end estimation by adding the 2’s first and then the decimals separately, but I’m not sure if that’s the right approach.

Any help appreciated!

I’m trying to rotate a triangle on a coordinate grid by a given angle around a center that is not the origin. My plan is to translate so the center moves to the origin, rotate, then translate back. But when I plot the result, the image sometimes looks mirrored or it’s consistently shifted. I’m not sure if I’ve got the sign convention wrong for clockwise vs counterclockwise, or if I’m mixing up the order of the translations. I also worry I might be using degrees in one place and radians in another. Could someone clarify the correct sequence of steps, the sign to use for a clockwise angle, and any common pitfalls when the center is outside the shape? A small checklist would help me see where I’m going wrong. Any help appreciated!

I’m revising my fundamentals and trying to solve A = (b + c)/2 for b, but I keep tripping over the signs-can someone point out what I’m doing wrong? I multiplied both sides by 2 to get 2A = b + c, then wrote b = 2A + c; is that the right idea or am I missing a step?

I keep messing up Pythagoras in 3D-like when I tried to find the corner-to-corner stick inside a 1×2×2 shoebox for a DIY shelf (I messed this up before building a cardboard model in school!), I did sqrt(1+2+2)=sqrt(5) and also tried sqrt(1^2+2^2)+2 because it felt like walking along the edges in real life. Isn’t the 3D diagonal just “Pythagoras once and then add the third side,” or “square-root the sum of the lengths”-what am I missing?

I’m prepping for a test and my brain keeps trying to sneak marbles back into the bag when they’re not invited. Suppose I’m drawing two marbles from a bag without replacement. I know this is a “dependent events” situation, but I get tangled about how to think about it. Why exactly does the chance of the second color change just because of what happened first? Like, if the first marble is red, I get that the bag shrinks and the vibe changes… but is there a simple way to keep that straight in my head without accidentally using the independent-events mindset?

Also, here’s the part that really scrambles my cereal: if I draw the first marble and don’t look at it (I just set it aside like a mysterious marble of destiny), is the second draw still dependent? And follow-up: if the problem says I drew a red first but I put it back before drawing again, does that make the events independent again even though I “know” something about the first draw?

Could someone explain how to recognize these dependent situations at a glance and why the second probability actually shifts? Bonus points if you have a little mental trick for deciding when I should treat draws as dependent vs independent.

I’m okay expanding something like a number times a bracket, but as soon as a minus sign shows up I start second-guessing everything. For example, with 3(x + 4) – 2(x – 5), I keep forgetting whether that -2 should hit both terms inside the second bracket. Same with things like -(x – 7) or 1 – (x + 2) – do I flip both signs inside, or just the first one, or am I overthinking it? Is there a simple way to keep track of the signs so I don’t mess it up every other line?

Also, squared brackets melt my brain a bit. With (x + 3)^2, I know it’s not just x^2 + 9, but my brain really wants it to be. And when it’s mixed like (2x – 3)(x + 4), I lose track of which bits multiply and what the signs should be. Do you have any easy-to-remember tricks (like an area/box method or a quick mental checklist) to expand these without relying on me getting lucky? Bonus points if there’s a way to spot patterns like (a – b)(a + b) without memorizing a giant list.

I keep chanting BIDMAS like it’s a spell, but the middle bit is melting my brain. If D stands for Division and M for Multiplication, does that mean division “wins”? Or are they actually the same level and I should march left-to-right after brackets and indices? I get tangled on things like 12 ÷ 3 × 2 versus 12 ÷ (3 × 2). When there aren’t any extra brackets, how am I supposed to read it so I don’t invent a new number system by accident?

Bonus burr in my sock: expressions like 8/2(2+2). My brain happily does the brackets, then stares at the slash and the sneaky multiplication holding hands, and suddenly the whole thing feels like a logic seesaw. I’ve heard some people treat “implicit multiplication” (like 2(…)) as tighter than division, while others say multiplication and division are equals that go left-to-right. How do you decide what’s intended, and what’s a safe way to rewrite these so they’re unambiguous? Any tips or rules of thumb to keep my notebook from turning into a scribbly crime scene would be amazing.

I’m prepping for a test and I’m stuck: with class intervals of different widths, how do I set the bar heights so the areas tell the story-do I use frequency density or something else? I tried dividing each frequency by its class width, but I’m not sure that’s actually relevant.

I keep tripping over the sine rule when I’m solving for an angle. For example, I had a triangle with A = 30°, a = 7 (opposite A), and b = 10. Using the sine rule I got sin B = 10 * sin 30° / 7 ≈ 0.714…, so my calculator spits out B ≈ 45.6°. But then my teacher said B could also be 180° − 45.6° ≈ 134.4°, and now I’m second-guessing myself every time. I get especially lost when the diagram isn’t to scale, because I pick the wrong one and only realize later that the sides don’t make sense.

Is there a clean way to tell, just from the numbers, whether I should take the acute angle, the obtuse one, or consider both? Like a quick checklist for when there are 0, 1, or 2 possible triangles with the sine rule (that “ambiguous case” thing). And if both angles seem possible, how do you decide which one actually matches the given triangle without redrawing it ten times? I feel like I’m overthinking this!

I keep messing up series whenever the sigma doesn’t start at 0. My brain loves off-by-one errors.

Example: I want S = sum_{k=1}^n 3^k. I know the geometric sum formula (r^{n+1}-1)/(r-1) when it starts at k=0. I lazily plugged r=3 and got (3^{n+1}-1)/2. For n=3, that gives (81-1)/2 = 40, but the actual sum 3+9+27 is 39. So I’m off by 1. I then “fixed” it by subtracting the k=0 term (which is 1): (3^{n+1}-1)/2 – 1 = (3^{n+1}-3)/2, which does give 39 for n=3. That feels like a hack, not a rule I can trust.

I also tried reindexing: let j = k-1, so sum_{k=1}^n 3^k turns into sum_{j=0}^{n-1} 3^{j+1}. But then I get tangled: do I pull out a factor of 3 or adjust the top to n or n-1? I keep second-guessing which exponent or bound to shift.

Same headache with arithmetic sums. For example, sum_{k=2}^5 2k should be 4+6+8+10=28. One attempt: count 4 terms and do 2*(1+2+3+4)=20 (wrong). Another attempt that worked: 2*((1+2+3+4+5) – 1) = 2*(15-1) = 28. It feels like I’m just guessing which chunk to subtract.

Is there a simple rule-of-thumb for reindexing and adjusting bounds so I stop being off by one? Like a quick checklist: how to shift the index, how to count terms, and when to subtract the missing start term(s). A plain, no-nonsense method I can do in my head would be ideal, with a tiny-number sanity check to avoid dumb mistakes.

I’m trying to mix a very particular purple for an art project, and my brain keeps doing somersaults over proportions. The guide says the color I like is 2 parts red to 5 parts blue. I’ve got exactly 350 ml of blue ready to go. I did this: red/blue = 2/5, so red = (2/5) * 350 = 140 ml. That feels right, but I’m second-guessing myself because sometimes I see people use parts of the total instead, like red = (2/7) * total. Are those two ways the same here, or am I mixing metaphors with my paint? Could someone explain which interpretation is correct and why? Also, follow-up: if I accidentally glug an extra 60 ml of red into the bucket (classic me), what would be the new red:blue ratio, and is there a clean proportional way to fix it by adding more blue instead of starting over? I keep tying myself in knots about whether to scale from the part I have or the total I want.

I’m preparing for a test and I keep getting lost on rotations about the origin-if (3, 1) becomes (-1, 3), how do I decide the angle and direction cleanly; I tried writing the matrix [[0,-1],[1,0]] but I’m not sure that’s even relevant or if I’m approaching this the wrong way.

I’m practicing solving systems by substitution and I keep getting tangled when there are fractions and negatives. For example, if I have y = (2x − 5)/3 and 4y − x = 7, should I multiply the second equation by 3 first to clear the denominator, or substitute (2x − 5)/3 for y right away and then simplify? I swear I get different answers depending on what I do first, which probably means I’m messing up parentheses or signs somewhere. What’s the cleanest order of steps here, and any tips for keeping the negative signs and brackets under control so I don’t keep tripping over them?

I biked 6 km to the library at 24 km/h, then pedaled back the same 6 km against a grumpy headwind at 12 km/h. My brain cheerfully said, “Average the speeds: (24 + 12) / 2 = 18 km/h!” But when I look at how long the whole round trip actually took me, that neat average seems to be lying through its mathematical teeth. I know average speed is supposed to be total distance divided by total time, but I get tangled when the speeds are different in each direction.

What really trips me up is when the problem changes from equal distances to equal times. Like, if I run for 10 minutes at one speed and then 10 minutes at another, my instinct is to average the speeds again, but I suspect there’s a sneaky catch. How do I set these up so I don’t fall into the wrong-average trap?

Could someone show me a clean way to think about these speed–distance–time puzzles-especially how to decide what to add and what to divide-and maybe a tiny checklist for unit conversions (minutes vs hours) so I don’t turn my bike ride into a unit soup?

I’m comfortable completing the square when the x^2 coefficient is 1, but I get mixed up when there’s a number in front. For example, trying to write 2x^2 + 8x + 5 in vertex form: I factor 2 to get 2(x^2 + 4x) + 5. Then I add 4 inside to make a square. What I don’t trust is how to adjust the constant outside so the expression stays the same. Do I subtract 4 or 8, and why?

Similar issue with 3x^2 – 12x + 7: factoring gives 3(x^2 – 4x) + 7, then I want to add 4 inside. Some solutions seem to subtract 12 outside, others add and subtract 4 inside the parentheses and then distribute later. I’m not seeing a consistent rule, and I lose track of the bookkeeping.

Is there a clean, general way to think about the compensation step when the leading coefficient is not 1, especially when b is odd and fractions show up? A short checklist or a small worked example that highlights the exact quantity to add or subtract would help me fix the habit.

I’m fine with basic rearrangements like turning y = ax + b into x = (y – b)/a. I get confused when the variable I want to make the subject shows up both in the numerator and the denominator, and I’m not sure how to treat steps that involve multiplying or dividing by expressions that might be zero. For example, if I try to make x the subject in y = (ax + b)/(cx + d), I can rearrange to something like x(yc – a) = b – yd. At that point, do I have to split into cases for yc – a = 0, and how do I keep track of the original condition cx + d ≠ 0 while still aiming for an equivalent formula for x?

I hit the same issue with T = L/(1 – rL) when solving for L. Multiplying by (1 – rL) seems to assume it’s nonzero, but that’s also a domain restriction of the original equation. Later I want to divide by something like (1 + Tr). Is there a clean checklist for carrying domain restrictions through these steps so the final formula is genuinely equivalent? A brief outline using either example would help me see the logic.

I keep tripping over percentage increases when there are multiple steps. For example, if an item is $120, I increase it by 25% and then take 10% off the new price. My instinct is to do 25% − 10% = 15% overall, but when I actually calculate the numbers (add 25%, then remove 10%), the final price doesn’t match a simple 15% increase on the original. I can see the mismatch in the arithmetic, but I don’t understand the deeper reason why adding and subtracting the percentages like that isn’t valid.

Could someone walk me through the right way to combine percentage changes step by step, and how to turn a two-step change into one equivalent percentage? Also, how do I reverse it: if I only know the final price and the percentage steps used, how can I get back to the original price? As another checkpoint, what should happen with something like “increase by 20% then increase by 30%”-is that the same as a 50% increase, or not? I’d really appreciate a clear way to think about this so I stop making the same mistake.

I keep tripping over minus signs when I try to simplify expressions, especially when there are parentheses involved. Stuff like -2(3x – 4) + 5 – (x – 7) or 3(x – 2) – (4 – x) looks harmless, but I end up with different answers depending on the order I try things. I think I understand that a minus in front of parentheses should flip signs, but somewhere between distributing and combining like terms my brain short-circuits and I lose a negative. Classic me.

Is there a reliable way to approach these so I stop making sign mistakes? Do you usually distribute first, or simplify inside the parentheses first if possible? Does treating a lone minus as “multiply by -1” actually help in practice? Also, I get extra wobbly when fractions show up, like (1/2)(4x – 6) – (x/3 – 2). Any simple rules of thumb or a step-by-step “do this, then this” that I can stick to? And how do you know when you’re truly done simplifying and not missing a sneaky term? I’m probably overthinking this, but I’d love a sanity check.

I did a there-and-back bike trip to a bakery that’s 8 km away. Zoomed there with a friendly tailwind at 24 km/h, crawled back into a grumpy headwind at 12 km/h. I figured the overall average speed would just be (24 + 12)/2, but when I try that and then compare it to adding the time for each leg and doing total distance divided by total time, I get different results. My calculator is judging me, and my croissant is losing its flakiness while I stare at the numbers.

What’s the right way to set this up so I get the correct total time and average speed for the whole trip? Should I add the times for each leg first and only then do distance/time? Any tips for not tripping over hours vs minutes (and fractions vs decimals)? Also, if I took a 2 km detour on the way back, would the method change, or is there a neat general way to handle different speeds and different distances?

I’m struggling to spot when a situation is truly direct proportion. In exercises, cost vs kilos feels straightforward, but then they add a fixed delivery fee and I’m not sure if it still counts. Also, when units change (like cm to m), I get unsure what the constant k actually is and what units it should have. If a table gives pairs like (2 kg, $9) and (5 kg, $22.50), I try y/x, but if numbers are rounded the ratios aren’t exact, and then I’m not sure if it’s still “direct” or just noisy data.

What’s a clean checklist for deciding if it’s y = kx? Is “graph goes thru the origin” the main test, even with rounding? Any quick way to get k without messing up units? And in word problems, phrases like “varies directly with” vs “is proportional to” – are they the same thing? I’m probably overthinking, but I keep tripping on these lil gotchas. Any tips or simple examples to practise would help, thx.

I’m trying to wrap my head around percentage changes applied one after the other. If something goes up 25% and then down 25%, my gut says it should end up the same. But when I do a quick calc I get different results depending on how I think about it, and I can’t tell which step I’m messing up.

Say I start with x. After a 25% increase I have 1.25x. To undo that, my first thought was to take away 25% of that, so I wrote 1.25x − 0.25x = 1.0x (so, back to x). But if I instead multiply by 0.75 after the increase, I get 1.25x × 0.75, which isn’t x. Which approach is actually correct, and why do these two lines of thinking disagree? Is there a tidy rule for chaining percentage changes (like +a% then −b%) so I don’t keep tripping over this? Also, kinda related: if I only know the final price after, say, a 30% discount, what’s the clean way to get back to the original without guessing?

I’ve noticed that some people find percentages by multiplying by decimals (like 0.2 for 20%), while others do it using fractions or ratio steps.

For example, if I’m finding 15% of 80, one person says “multiply by 0.15”, another says “divide by 100 then multiply by 15”, and another just estimates it mentally.

Is there a “best” way to do it, or does it depend on the situation? I want to understand which method is most reliable.

I really enjoy algebra puzzles, but I keep running into the same issue — I can work through the setup fine, but when I reach the final step to isolate the variable, I always second-guess myself.

For example, if I end up with something like 3x – 8 = 10, I freeze and forget which way to move the numbers. I know it’s basic, but it’s becoming frustrating.

Does anyone have a simple trick or mental shortcut that helps with this?